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Service 02

Virtual Production
& Visualization

Built in Unreal Engine and lit in real time. See the space before it exists, change it while you watch, and shoot it like a real set.

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VIRTUAL PRODUCTION & VISUALIZATIONService 02
--:--

Typical time
1 to 6 weeks
From
€2,500

Traditional visualization is a waiting game. You brief it, you wait days for a render, and any change costs you the same wait again.

Real-time removes that. The environment is built once and lit live, so a camera move, a material change, or a different time of day happens while you are in the room. The same scene serves a still, an animation, a walkthrough, and a virtual set for a shoot.

What sits under it

  • 01

    Architectural Visualization

    Stills, animation, and walkthroughs for buildings that are not built yet.

    • Exterior and interior stills
    • Camera animation and flythroughs
    • Real-time walkthrough builds
    • Competition and presentation boards
    • Day, night, and seasonal variants
    • Site and context integration

    1 to 4 weeks · from €1,800

  • 02

    Real-Time Environments & Virtual Sets

    Worlds built in Unreal Engine, for film, games, and shoots.

    • Environment design and set dressing
    • Lighting and look development
    • Virtual sets for LED volume and in-engine shoots
    • Previsualisation and technical scouting
    • Sequencer cinematics

    2 to 6 weeks · from €3,500

  • 03

    Product Visualization

    Photoreal product imagery without a studio, a sample, or a shoot day.

    • Photoreal product stills
    • Material and colourway variants
    • Turntables and product animation
    • Packaging and in-context imagery

    1 to 3 weeks · from €1,200

Perfect for

  • Architecture offices with a competition deadline
  • Developers marketing a building that does not exist yet
  • Brands needing a location that would be impossible to shoot
  • Product teams that need photoreal renders before manufacturing

How it runs

  1. 01

    Brief

    Drawings, references, and the decision the images need to support.

  2. 02

    Blockout

    Geometry and camera first, approved before a single material goes on.

  3. 03

    Light and dress

    Materials, lighting, and context, reviewed live in the engine rather than over a render queue.

  4. 04

    Deliver

    Stills, animation, or a walkthrough build, exported at print and presentation resolution.

Tell us what
you are building.

Start a conversation

A short call is enough to know whether this is a fit. No pitch deck.

Get in touch

Let's build something great together.

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